Kiki Kaikai Nazo no Kuro Manto / Pocky & Rocky - Super Famicom/Super If you want to play a real copy of it, good luck searching for it, as it is extremely rare. Most of the music has been taken from the arcade version. Although the sound is not too impressive, the graphics are OK. The game also has a day/night cycle, similar to Castlevania 2: Simon's Quest. You can take four hitsīefore dying here, unlike in the arcade. The top right of the screen, next to a rice ball. Dotou Hen is also for two players, but player 2 controls Miki.Īnother addition here is the life meter, indicated by a number found at The arcade version allowed for one or two players, alternatingīetween turns. Also, the game seems to be played through a huge maze instead of one stage afterĪnother. You can't just barrel through a level shooting ofuda at your enemies. Here, ammo is limited, so a new level of strategy has been added. Kiki Kaikai Dotou Hen runs at a choppy frame rate, but is still Only this time, Sayo's friend Miki-chan joins Sayo's adventure to The story appears to be the same as the arcade, ("Dotou Hen" translates to "The Story of the Angry Waves") is a recreation Released in 1987 for the Famicom Disk System, Kiki Kaikai Dotou Hen Kiki Kaikai Dotou Hen - Famicom Disk System (1987) This is a particular strange name, since the main character is There is also a game called Knight Boy, which seems to be a bootleg of Kiki Kaikai. Volume, which saw released in Europe on the Taito Legends 2 package for the Playstation 2 and Xbox. Taito also released Kiki Kaikai for mobile phones and it also sawĪ release in Japan in Playstation 2 in the first Taito Memories Since the arcade original used a vertically oriented monitor, the screen size could not be perfectly recreated for this game, but is otherwise a faithful conversion. An improved version was published on the PC Engine in 1990. It was converted for the MSX2 in 1987, which features choppy scrolling and slightly downgraded graphics, although most of the gameplay is intact. The sound and graphics of the game are okay for the time the game was Unfortunately this applies to all of the other Kiki Kaikai games as well. The game is pretty far from a cakewalk.Īlthough it controls well, you can only fire in the direction that you're moving andĬan't strafe. You must get to the boss room and fight it. The object of each level is toĬollect a key that will open the passage way to the boss. Sayo can only take one hit before feeling over. There are also other power-ups, such as increased firepower, the ability to stop time,Īnd explosive bombs to help Sayo in her journey. To repel enemy fire and bash enemies away with her oharai wand. Sayo can fire at herĮnemies, but unique to Kiki Kaikai is Sayo's ability The game is your typical topĭown vertical shooter. She sets out equipped with her ofuda tagsĪnd oharai wand, her only weapons. Sayo-chan is a young miko (priestess) who is out to rescue the gods of fortuneįrom a band of evil demons. Kiki Kaikai - Arcade / MSX2 / PC Engine / Playstation 2 / Xbox (1986) Natsume licensed the series from Taito to release Kiki Kaikai games on the SNES, and they also translated The main character, Sayo-chan, although not really popular in the States, has made numerous cameos in many Taito games, and most of us lucky gamers out there who followed Natsume during the SNES era know her as Pocky. For being so cutesy, they are surprisingly fast-paced and often quite difficult. Kiki Kaikai (which means "Mysterious Ghost World") is a top-down shooter in the vein of Capcom's Commando, except with Japanese mythological theme. Taito - the company behind Darius, Power Blade, and Bubble Bobble, released Kiki Kaikai in 1986.
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