Keywords: flock, herd, school, bird, fish, aggregate motion, particle system, actor, flight, behavioral animation, constraints, path planning. Flocks, herds and schools: A distributed behavioral model Craig W. Each simulated bird is implemented as an independent actor that navigates according to its local perception of the dynamic environment, the laws of simulated physics that rule its motion, and a set of behaviors programmed into it by the "animator." The aggregate motion of the simulated flock is the result of the dense interaction of the relatively simple behaviors of the individual simulated birds. The aggregate motion of the simulated flock is created by a distributed behavioral model much like that at work in a natural flock the birds choose their own course. Flocks, Herds, and Schools: A Distributed Behavioral Model By: Craig Reynolds Presented by: Stephanie Grosvenor Flocks and Boids Flock is a group of objects. The aggregate motion of the simulated flock is created by a distributed behavioral model much like that at work in a natu- ral flock the birds choose their own course. The simulated flock is an elaboration of a particle system, with the simulated birds being the particles. The simulated flock is an elaboration of a particle system, with the simulated birds being the particles. This paper explores an approach based on simulation as an alternative to scripting the paths of each bird individually. But this type of complex motion is rarely seen in computer animation. The aggregate motion of a flock of birds, a herd of land animals, or a school of fish is a beautiful and familiar part of the natural world. « flocks, Herds, and Schools: A Distributed Behavioral Model »Ĭomputer Graphics (SIGGRAPH '87 Conference Proceedings) Flocks, Herds, and Schools: A Distributed Behavioral Model
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